Game On 2009
A series of talks and practical workshops about games and technology.
More than a Game; A Campaign! | Hoodlum's Anthony Mullins and Jareth Bones
Mixed reality, cross-platform or alternate reality games are those games that use a variety of media (web, film, TV, performance and even the real world) to engage audiences and players alike. You may have joined in one of these without even realising! Designing a cross-platform campaign game involves people from TV, film, creative writing and game design.
Reviewing Games | Australian Gamer
We all know the real test of a new game is how well it plays at home - never mind the PR buzz. No one knows that better than you, the consumer. Whether you've played an amazing game or just an average one, chances are you've posted about it on a forum or your blog to let others know exactly what you think. So, why not make it official and become a game reviewer? Join Guy 'Yug' Blomberg from Australian Gamer as he talks about how they review games via the website, popular podcasts and vibrant online community, plus hear about Australian Gamer's new foray into television!
Game Design Under Pressure | 3 Blokes Studios
The team from 3 Blokes Studios, a highly successful Brisbane-based game development company, share practical tips for meeting strict design deadlines. Learn about working efficiently without compromising your creativity.
Designing under pressure and dealing with scope| Morgan Jaffit
Morgan Jaffit, experienced game designer and creative director, has lent his extraordinary expertise to a range of titles, working for companies such as Sierra, THQ, Ubisoft, Midway, EA Games and Pandemic Studios. With a view to the 48-hr Game Making Challenge in October, Morgan provides tips on handling the demands of designing under pressure to meet strict deadlines without compromising your creativity and vision.
More than an 'add-on': Audio for games
The emphasis on visuals in current game design often means we look to the audio department as an afterthought in the design process. But game audio is not just a mere add-on; the aural experience can deliver a core emotional engagement and make or break a design. Whether game audio is your area of expertise or interest, or you're just keen to know more about this aspect of game design, this special discussion-based session is sure to answer some questions.
Programming for (game) artists | Matt Ditton
Matt Ditton has been making games in Brisbane for over ten years, and has been involved at every step of the art production process, including character modeler, level modeler, lead artist, asset manager and technical artist. Matt joins us to offer insights into why artists in gaming should learn code, and why more artists should approach programming as the next big visual art medium.
Game On supported by International Game Designers Association (Brisbane) QANTM Griffith University - Queensland College of Art Southbank Institute of Technology